Saving The Goblin Pact: The Last Bastion[very early testing]
A downloadable game for Windows
New version the potion BESERK the war cry last resort gamble of the goblins the overclock berserk potion that leads to utter destruction use it at your own RISK!!!!!
be cautios of the "e" key but dont die holding onto it either
Demo Level Ready To Rock
CAN YOU HELP THE GOBLINS!!!
SAVE THE GOBLIN PACT: THE LAST BASTION!!!!!!!!!!
early alpha testing BEGINS NOW WE HAVE A FULLY FUNTIONAL tower defense to test LETS GO
- Day 1–2: We started with a vision, built the terrain, wrote systems… and watched it all collapse. Corrupted files, broken logic, and scope creep forced a full reset. We rebuilt from scratch, this time applying strict rules: no script gets used unless every reference is checked and tested.
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Day 3–4: Integrated our Meshy-generated tower assets and built the full gameplay loop. Towers fire, enemies advance, and the goblin hero buffs towers by hurling magical potions mid-battle. Every tower type has a distinct role and attack style — and the world finally started feeling alive.
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Day 5: We playtested hard. My son and friends tore the game apart — placement bugs, broken cooldowns, health bars that didn’t track. Every bug they found became a hammer we used to reinforce the core. We didn’t sleep. We just fixed.
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Day 6: We polished everything. Terrain collisions, UI positioning, kill counters, potion cooldowns, ghost placement — all tightened up. We finalized the level, optimized for future scene transitions, and prepped the foundation for campaign expansion.
This is the true Day 6 build — the first version we’re proud to show.
And from here forward, it only goes up.
Built in Unity using AI-assisted tools including OpenAI(ChatGPT for help checking scripts and production goals) and Meshy AI for asset generation. Developed and directed by LuckyLeni Games
The Legend of Edward Thatch, the Goblin Alchemist
Long ago, before the fires of invasion scorched the goblin lands, there was a single voice among monsters who saw what others refused to believe: that the humans would never stop.
His name was Edward Thatch — a goblin of no army, no weapons, and no appetite for war. An alchemist by trade, he brewed potions not for conquest, but for healing, strength, and truth. He watched as human empires spread like disease, and he saw monster tribes fall one by one — not from weakness, but from isolation.
While the kings of orcs bickered and the trolls grumbled in their swamps, Edward Thatch traveled. He freed slaves held in Roman chains. He walked into warring dens and convinced bitter enemies to break bread. He did not kill. He did not command. He simply spoke — and monsters listened.
From mountain yetis to cave goblins, forest sprites to river trolls, they came. Not for gold. Not for glory. But because for the first time, someone showed them another way. A way where monsters stood together — not under a crown, but under a pact.
The Goblin Pact.
Edward Thatch forged it not with swords, but with ink and firelight. It was a vow between all monsterkind: to stop fighting each other and resist the endless greed of men. A pact to defend their lands, their homes, their children.
And so when the Romans came — clad in red, hungry for gold and power — they did not find scattered tribes. They found towers. They found potions. They found the united fury of a world that would not kneel.
Edward Thatch did not cast a single spell of violence. But every elixir he brewed, every soul he united, every tower he empowered — was a shot across the bow of empire.
He will shoot no shot, but he will breathe freedom to any who listen.
This is his legend. This is the Goblin Pact. And it will not break.
© 2025 William L. Lenihan III / LuckyLeni Games. All Rights Reserved.
Saving the Goblin Pact: The Last Bastion, including all original game code, gameplay systems, characters, designs, artwork, and lore created for this game, is the intellectual property of William L. Lenihan III, operating under LuckyLeni Games.
All 3D models created using Meshy.ai were generated by the developer and are fully owned under the terms of the Meshy Pro license. Credit is given to Meshy.ai for providing the generative tools used in asset creation.
All in-game audio is sourced from open-source libraries and is used under appropriate free-use or Creative Commons licenses.
Unauthorized reproduction, redistribution, or commercial use of any part of this game is strictly prohibited without express written permission.
Status | In development |
Platforms | Windows |
Author | LuckyLeni |
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